The Particle Effect Bubbles is available now in the Unity Asset Store.
More infos can be found here: Bubbles
The Particle Effect Bubbles is available now in the Unity Asset Store.
More infos can be found here: Bubbles
Galaxy Girls is an anime driver/styled shoot’em up. Battle through alot waves of AI ships in the campain mode. Earn credits and upgrade your ship with new weapons, equipmenz and abilitys.
The first release will be on android. Maybe later i will release it on IOS.
Drag around the ship with your mouse to aim the enemy ships. When you start dragging the ship will automatically fire all bullets/rockets and other weapon shots you purchased already. Make sure you avoid all enemy bullets.
To win a level you need to survive all waves of upcoming enemy ships.
Currently planned is a campain mode with at least 3 modes: Easy,Normal, Hard.
Maybe 4 ships are playable
Unity Engine.
The game will be free, but will include in-app purchases.
Currently i have no fixed date, but i will post about it once i’m sure about it!
How to use shields and other powerups?
There be buttons in the game screen, which will show you the amount yu have. You just need to press them once needed.
I’m not sure yet if this is needed, but maybe for the level you reached, Or complete score you achieved.
Working on the shop system for Galaxy Girls wasn’t to easy. But now it can save and load all collected coins. Also bought updates for the ship load correctly. At this point the basic shot and the homing missles are fully upgradable. Also the design is kinda complete too.
Saving and Loading that high amount of data in a secure way was pretty tricky to handle, because there have been so many things to consider. Since there have been to many datas i needed to be saved and/or loaded i used a binary formatting system, which just writes one savefile. Doing so will also speed up the loading and saving process. This way i made the decision to make the save file more secure. Playerprefs would just take to much time in load or save. So using them, havn’t been an option.
Animated Gif (~2MB)
This suiciding enemy is designed for destroy through ramming. It may rotate later on to look more like a drill. It wont shoot, but will be deadly enough because of it’s speed. It will come in masses since it’s health is pretty low.
Attack: Suicide Ramming
Speed: Fast
Shots: None
Health: Low
Conzept Art, Prototype Render
Ingame Screenshot
Since this is my first real dev post about Galaxy Girls, i already have some stuff done, which i may didn’t mentioned but will in the future.
I have integrated a shop system in Galaxy Girls at this stage of developement. This means the player is already able to spend credits and cash credits already.
There is one stage fully playable already, so the touch input control works good for now. I might change this later. At the moment you have to drag the ship around.
The AI or enemys are spawning from diferent spawnpoints and following predefined paths. Currently i have 7 paths which will be choosen randomly.Some AI’s or enemy are able to shoot, others don’t.
The path creation was a bit tricky, but now i can create the paths directly in the scene, to create even more paths.
Share this to the world if you like it!
Since i have this new website www.octomangames.com i decided to recreate the dev blog here. The old blog on Blogger will not be feeded with any infos anymore. First i will recreate the old dev blog entrys of Galaxy Girls here. Newer content will come, once Galaxy Girls gets more updates.
Thanks for reading. Don’t forget to share Galaxy Girls to the world 😉
If you have read my other Unity Particle System Tutorial: Circle Motion you might have noticed doing all that stuff by hand can take some minutes. Also you need to calculate every point beforehand.
The cool thing about using code is you can use a frequency(a repeatrate) and even a amplitude (the value height -1.0f,1.0f). So you can easy enter a frequency of 100 so you will 100 cicles without touching the curves by hand which saves alot time. also you could increment amplitude over time or change to your needs to create tornados or other shapes. So accuracy and usability are the most important key features in terms of coding, which you might not be able to provide by hand.
Here is the tutorial: Unity Particle System Tutorial: Circles with Code
In this small Unity particle system tutorial i want to show you how to create a circle with the shuriken particle system in Unity.
It doesn’t require any coding and can be used later on anything you like, also it is slightly flexible for other forms like helix. I’m using Unity 5 for this but it should also work in version below.
Unity Particle System Tutorial: Circle Motion